If there’s anything which is worth crediting Anna for it’s that the game does a brilliant job of building up atmosphere. Even when you’re in the cheerful outdoors area prior to entering the house in which the game is set you keep getting the sense that there is something terribly wrong. While walking around you occasionally get hints of someone watching you like strange creaking noises which sound as if they are originating from the roof of the building. When you get inside, things only start to get progressively worse for you with hints of a dark history of the place. With every puzzle you complete more of reality seems to warp and peel away around you, and the protagonist’s sanity seems to decay.