Call of Juarez: Gunslinger – Review »Paranerds

By ParanerdKevin on from paranerds.com

Call of Juarez: Gunslinger – Review »Paranerds
As a series, Call of Jaurez has had no shortage of ups and downs. After a decent first title and the flawed but good Bound In Blood, the developer Techland made the inexplicably bad The Cartel. A game which succeeded in not only alienating fans by abandoning the traditional Western setting and characters, but had a horrendously inaccurate, highly offensive plot. Many thought that would be the end
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Gravi Review » Paranerds

By ParanerdKevin on from paranerds.com

Gravi Review » Paranerds
It’s a bit hard to pin down Gravi in terms of where it stands as a game. Not just due to the style and approach it takes with an inventive mechanics system, but because it feels like it’s trying to be a more forgiving version of many hardcore platformers. Things like Kaizo Mario and, to an extent, I Wanna Be The Guy, the ones which are determined to make your life as absolutely painful as possibl
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Luigi’s Mansion: Dark Moon (Review) » Paranerds.com

By ParanerdKevin on from paranerds.com

Luigi’s Mansion: Dark Moon (Review)  » Paranerds.com
Everyone’s favorite sidekick is back in an all new game all to himself in the form of Luigi’s Mansion: Dark Moon, which is the sequel to Luigi’s Mansion which originally appeared on the Nintendo GameCube. This time the cowardly-hero tries his best to suck up some ghosts on the go. Is Luigi’s Mansion: Dark Moon an adventure worth taking, or like Luigi’s weapon of choice, the Poltergust 5000, does
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Bioshock 2: A Retrospective »

By ParanerdKevin on from paranerds.com

Bioshock 2: A Retrospective »

It’s been said more than once that sometimes a story should know exactly when it needs to end. Not because there’s no more that needs to be shown of the world, often it’s quite the opposite. Instead often due to either sequels not standing up to what came before them or outright contradicting what made them so great in the first place. This often counts for films and novels more than anything e
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Dishonored DLC Confirmed – Daud As Protagonist

By ParanerdKevin on from paranerds.com

Dishonored DLC Confirmed – Daud As Protagonist
Well it’s been officially confirmed. After teasers on Dishonored’s Twitter feed appeared yesterday strongly suggesting a new game, along with the sudden trademarking of several names related to the title’s mythos, Arkane has confirmed that the upcoming DLC pack will feature the assassin as its protagonist. Titled The Knife of Dunwall, the game is set after the event’s of Corvo’s stealthy retribut
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Electronic Arts Clarifies Micro-Transactions Decision »

By ParanerdKevin on from paranerds.com

Electronic Arts Clarifies Micro-Transactions Decision »
After the somewhat negative reaction to the inclusion of micro-transactions in future titles, Electronic Arts seems to have begun trying to correct the supposed misconception surrounding their CFO’s statements.
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Aliens: Colonial Marines - Truth Behind The Demo Revealed

By ParanerdKevin on from paranerds.com

Aliens: Colonial Marines - Truth Behind The Demo Revealed
You might recall not too long ago we looked into allegations that the Aliens: Colonial Marines demo had lied to the game’s customers and misrepresented the title to audiences. As well as featuring a vast number of aspects which were not in the game itself, many people were quick to point out the vast difference in graphical quality between the demo and the actual product. Despite being labelled “
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Electronic Arts Announces Micro-Transactions For All Future Games, Cliff Bleszinski Defends Decision »

By ParanerdKevin on from paranerds.com

Electronic Arts Announces Micro-Transactions For All Future Games, Cliff Bleszinski Defends Decision »
In a recent announcement in the Morgan Stanley Technology Media & Telecom Conference, Electronic Arts CFO Blake Jorgensen has stated plans for all future titles to include micro-transaction markets and options. Jorgensen claims that “consumers are enjoying and embracing that way of the business” and wholeheartedly supporting the idea of micro-transactions within video games. He specified that “we
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